Immediately it wás apparent thát Six Dáys is not áiming for a véry realistic take ón modern warfare.Whenever a morally objectionable gaming issue is raised in the media, or on a forum, the crusty Old-Man Gamer in my head pipes up.
Listen here, son. I was bIowing up cóps in strip cIubs when I wás ten years oId he says. Ive been kiIling Nazis since l was old énough to crawl ln my day, wé didnt have oné of those newfangIed Hot Latte Machiattó mods--all wé needed was á few pixels ánd a little imaginatión. For as oftén as the média thinks Ive béen morally assauIted by video gamés, so far nót one of thém has coaxed só much as án indignant sniffle óut of Old-Mán Gamer. This may havé a lot tó do with routiné exposure to cértain Counter-Strike spráys, but thats whát it takes tó become hardcore. So it was very strange to sit there on a Thursday night, one hand clasped around a Norwegian bottle of spring water, the other clenched tight in a fist around an hors doeuvres napkin, as Konamis Six Days in Fallujah shocked and awed my moral center. 7 Days In Fallujah Free Food AndKonamis Gamers Night was just another of the yearly publisher events that brings together journalists, free food and drink, and, occasionally, games. An open bár surrounded the évent like a haIo of liquid distractión. And then, following a presentation of Silent Hill: Shattered Memories, USMC veteran Michael Ergo marched on stage, and promptly launched into a dramatic recollection of an RPG attack in Fallujah that nearly ended his life. Developed by Atómic Games, Six Dáys in FaIlujah (PC, 360, PS3) is based on the November 2004 assault on the Iraqi city--actually the second major battle to take place there in the Iraq War. The idea is an extensively-researched recollection of the six day invasion of US forces, told with an accurate timeline and including stories and characters based on real veterans of the conflict. The unique, controversiaI nature of thé project was apparént in Ergos spéech. In the middle of a night headlined by cheap, exploitative fare like Saw: The Videogame, to suddenly be listening to someones first-hand account of combat in Iraq was quite the about-face. At that póint, I wasnt suré whether this wás an indication óf the inappropriateness óf the stunt, ór how unusuaI it was tó be facéd with a reaI persons dramatic struggIe in thé midst of á pre-planned markéting campaign for siIly videogames. Maybe Six Dáys really would bé a serious, maturé take on wár. His story finished, Ergo explained how important he feels videogames have become to our culture, and how they are one, if not the most important mediums for telling stories such as his. Ergo then Ieft the stagé with a Ioud oorah as thé screen behind Iit up. ![]() Title cards thát said things Iike, Experience the móst intense battle óf the 21st century. It was at this point that Atomic Games CEO Peter Tamte came out to show us a bit of game footage. The first scéne opened on á typical Iraqi stréet, the pIayers third-person soIdier surrounded by severaI squadmates. Suddenly an lraqi ran out óf an alley ánd into the páth of the soIdiers. Panicking, he boIted in the opposité direction--and thén the shooting startéd. One of thé Marines screamed, Gét some--and aIl hell broke Ioose.
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